Resume
Passionate 3D artist with 3 years of experience in 3D modeling, texturing, look development, FX, and compositing. Worked on many exciting projects for Film, TV shows, commercials, games, and looking for more.
Experience
Mar. 2018 - Aug. 2019
3D Generalist at Capacity Corp.
- Created high-quality 3D modeling, texturing, lighting and shading, rendering, VFX, rigging, animation, and compositing for commercial productions for video games, game competitions, and television.
- Created stylized 3D character modeling, texturing, environment, and RND for in house game development.
- Textured assets created in Substance Painter, Mari, and Photoshop.
- Modeled assets created with Maya.
- Used Octane to do set lighting and rendering in Cinema 4D.
- Created VFX for multiple projects with Xparticles, TurbulenceTD, and Ncloth in Cinema4D.
- Helped to set up the Motion Capture system, clean up animation, and transferring animation in Motionbuilder, Maya, Cinema4D. - Cooperated closely with other artists to develop the final look under tight deadlines. Identify solutions to creative and technical problems.
- Worked on game trailers: Rocket League® - Radical Summer Trailer, Rocket League® - McLaren 570S Car Pack Trailer for Game Award 2018, Magic: The Gathering Arena - Launch Gameplay Trailer, Call Of Duty Black Ops 4 - Zombies Mode Reveal Trailer, Call of Duty: Black Ops III – E3 2018, Back in Black Maps Trailer | PS4, Destiny 2: Forsaken Trailer, Nintendo Direct Intro for E3 2018, and Nintendo Direct Intro for E3 2019.
- Worked on game competitions: World of Warcraft Arena World Esports Championship Broadcast Package (2018 - Now) and Magic: The Gathering Esports
- Worked on TV shows: NFL Redzone - Virtual Set, NFL Lambeau Field Green Bay Packers Super Bowl 2019, Magic: The Gathering Esports, Ross on NAB 2019 Event, etc.
Jan. 2018 - Feb. 2018
3D Modeler at TNG Visual Effects
- Created photoreal 3D character modelings and facial expressions based on 3D scans for a Warner Brothers game project. Created blendshapes using Maya and Zbrush.
- Created a photoreal character model for Black Lightning (TV series 2018) .
- Created hard surfaces and creature modelings for commercial and medical use projects.
Mar. 2017 - Oct. 2018
3D Artist at Marauder Film LLC.
- Created detail sculpting in Zbrush.
- Created photoreal textures of all passes by using Mari and Photoshop for creatures and hard surfaces.
- Used Arnold did the previs look development.
- Worked alongside and supervised by ILM supervisor and senior modeler on a live-action VFX project.
Oct. 2017 - Jan. 2018
3D Texture Artist and Hair Card Artist at Razor Edge Games
- Created UVs, 3D Texturing, Hair card modeling for both male and female characters for the game, Eden Falling.
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