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SNAIL

MODEL: I modeled the base in Autodesk Maya and added the details in Pixologic Zbrush.

LIGHTS and MATERIALS: Mental Ray in Maya

TEXTURES: Substance Painter, Adobe Photoshop

EDITING: Adobe Photoshop

REFERENCE IMAGE:

[Untitled illustration of a snail]. Retrieved March 24th, 2014 from http://www.manshijian.com/articles/article_detail/12774.html

Zbrush

Screen Shot 2016-03-16 at 03.24.38.png
Snail_forfinal.png
Snail_forfinal_2.png

AO

Playing around lights color

Separate Light

Key Light

High Light

Back Light

Key Light 2

Fill Light

IBL

© All Rights Reserved Xin Yi - 2016

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